No-code app builder fees: what to check before you pay
The plan price is only part of what a no-code app costs. Use this checklist to find store fees, publishing limits, credit rules, add-ons and payment commissions before you subscribe.

No-code app builder fees go beyond the monthly plan price. Before you pay, check eight things: store developer fees, publishing limits, how credits work, what happens when they run out, paid add-ons, payment commissions, code export and limits on your live app. This checklist shows where to find each one, with examples from official pricing pages as of October 2026.
Key facts (as of October 2026)
- Store developer accounts cost extra with every builder: Google Play US$25 once, Apple 99 USD per membership year.
- Stores take a commission on digital sales: Apple's Small Business Program rate is 15% for developers earning up to 1 million USD a year; Google's rate depends on region and purchase type.
- Plans often limit how many apps you can publish: for example Adalo Builder includes 2 published apps (Adalo pricing), and Replit's free Starter plan includes 1 published app that goes down after 30 days (Replit docs).
- Credit rules differ: Lovable's monthly plan credits expire two months after they are issued (Lovable pricing); Snapp credits never expire.
- Google Play: US$25 one-time registration fee (Google).
- Apple: 99 USD per membership year; Apple says prices may vary by region (Apple).
- Adalo Builder: 2 published apps; Business: 5 (Adalo pricing).
- Base44: downloading store files needs the Builder plan or higher (Base44 store docs).
- Snapp: store builds per month are Starter 3, Popular 10 and Pro 40; the Free plan has none. Sending a build you already made to a store does not use another one.
- Lovable lists example prompts from 0.50 to 1.70 credits (Lovable pricing).
- Bolt says "the larger the project, the more tokens used per message" (Bolt pricing).
- Replit prices each finished piece of work by effort and asks before a paid action starts (Replit AI billing).
- Snapp: a new app takes about 7.5 credits and a change about 3, and Snapp tells you before a change if you do not have enough. Edits by hand in Design and Edit Text use no credits.
- Lovable: monthly plan credits expire two months after they are issued; top-up credits last 12 months.
- Bolt: unused tokens on paid plans roll over and stay valid for two months (Bolt tokens). Free plan tokens do not roll over.
- Snapp: credits never expire.
- Adalo lists localization, crash monitoring and analytics as paid add-ons on Builder (Adalo pricing).
- FlutterFlow prices extra seats separately: Growth is $80 a month for the first seat and $55 for the second (FlutterFlow pricing).
- Bolt Teams is priced per member (Bolt pricing).
- Apple: 15% under the Small Business Program for developers with up to 1 million USD in yearly proceeds; the standard rate applies above that.
- Google Play: the service fee depends on the region and the type of purchase. In many markets auto-renewing subscriptions carry a 15% fee; a newer fee structure applies in the US, UK, EEA, Australia and Japan.
- Purchase tools: RevenueCat is free up to $2,500 in monthly tracked revenue, then 1% (RevenueCat pricing).
- Card payments for physical goods and services: Stripe charges a fee per successful payment that depends on your country (Stripe pricing).
- Lovable: download code from Pro (Lovable plans).
- FlutterFlow: code download from Basic (FlutterFlow pricing).
- Snapp: Copy to Your Repository copies your project to your own GitHub account on paid plans (how it works).
- Lovable includes a monthly Cloud grant for hosting; apps with significant traffic may use credits beyond it (Lovable pricing).
- Bolt's free hosting has 10 GB of bandwidth and 333,333 web requests a month, and a site over the limit goes offline for the rest of the month (Bolt billing).
- Snapp: for published store apps, Snapp Vault has a daily request allowance per plan (Starter 1,000, Popular 5,000, Pro 25,000 requests a day). An app over its allowance pauses until midnight UTC or until you move to a higher plan. Push notifications also have a monthly allowance per app (Starter 10,000, Popular 50,000, Pro 250,000).
- Google Play: developer account registration fee
- Google Play: service fees
- Google Play: app testing requirements for new personal accounts
- Apple Developer Program enrollment
- Apple App Store Small Business Program
- Lovable pricing, plans and top-ups
- Bolt pricing, billing and tokens
- Replit docs: Starter plan and AI billing
- Base44 docs: submitting to app stores
- FlutterFlow pricing
- Adalo pricing
- RevenueCat pricing
- Stripe pricing
How to read a no-code pricing page
Most pricing pages show the monthly price large and the limits small. Read them in this order:
1. Monthly or yearly? Many pages show the yearly price per month by default. Bolt, Base44 and Replit all show a "billed yearly" figure; check the monthly toggle too.
2. What is the unit? Credits, tokens, requests or a flat plan. Find the page's own example of what one unit buys.
3. What does "publish" mean? A web link, a file you upload yourself, or an app that the builder submits to the stores for you.
4. What is in the small print? Taxes ("Plus applicable taxes" on Bolt, "subject to tax" on Replit), regional prices and introductory offers.
The checklist: 8 costs people miss
1. Store developer fees
You need your own developer account for each store, whatever builder you use:
New personal Google Play accounts must also run a closed test with at least 12 testers for 14 days before going public (Google). Read Google Play's 12 testers rule to plan for it.
2. Publishing limits
Check how many apps or builds the plan lets you publish:
3. How credits or tokens are counted
Ask: what does one change cost, and does the cost grow with the project?
4. Expiry, rollover and running out
Then check top-up prices. Lovable Pro top-ups cost $15 per 50 credits (Lovable top-ups). Snapp credit packs cost $4.99 for 25 credits, $9.99 for 60, $19.99 for 140 and $49.99 for 400.
5. Add-ons and per-seat pricing
Some features cost extra on top of the plan:
6. Payment and store commissions
If your app sells something, count the fees on each sale:
Also check that the builder supports the right payment type. Apple and Google require their own in-app purchase systems for digital content. Base44's docs, for example, say its apps do not support Apple In-App Purchase or Google Play Billing yet. Snapp adds Apple and Google in-app purchases through your own free RevenueCat account, and Stripe payment links for physical goods and real-world services. More in Stripe vs in-app purchases.
7. Code export
Can you take your code with you, and on which plan?
8. Limits on your live app
After launch, your app may use the builder's services, and those can have limits:
Also count services your app uses directly, such as your own database or an AI provider, which bill you on their own pricing.
A quick worksheet
Before you subscribe, fill in one line per item:
| Item | Your number |
|---|---|
| Plan price (monthly, with tax) | |
| Units you expect to use per month | |
| Top-ups for a busy month | |
| Store developer fees (Google once, Apple yearly) | |
| Published apps or builds you need | |
| Add-ons or extra seats | |
| Payment and store commissions on expected sales | |
| Services your app uses (database, AI, email) |
Where Snapp fits
Snapp's plans are Starter $24.99, Popular $99.99 and Pro $499.99 a month (US prices; the stores show local prices), with 150, 600 and 3,000 credits and 3, 10 and 40 store builds a month. Every paid plan includes publishing to Google Play and the App Store, code export to GitHub and permanent share links. Snapp publishes into your own store accounts: it creates the listing, writes the store text, takes screenshots, makes a privacy policy and fills the store forms. Estimate your month with the Snapp cost calculator, or compare all the numbers in AI app builder pricing in 2026.
Frequently asked questions
Are there hidden fees in no-code app builders? Usually the fees are listed, but on different pages. Store developer fees, payment commissions, add-ons and top-ups are the ones people most often miss. Use the checklist above on each pricing page and help center.
Is a yearly plan cheaper? Usually per month, yes: Base44 says yearly saves 20%, FlutterFlow about 25%, and Lovable gives two months free. You pay up front, so check the refund and cancellation terms first.
Do I need to pay Apple and Google if I use a no-code builder? Yes, if you want your app in their stores. Google charges US$25 once and Apple 99 USD a year, and the app is published under your developer account.
What happens if I stop paying for the builder? It depends on the tool. Check what happens to published apps, credits and code when you downgrade. Some tools, like Lovable, describe this in their pricing FAQ.
Sources
Last updated: October 2026.
SNAPP Team
Articles and content from the SNAPP team


